For the final project of the second year of the master, I worked in a project based in the "Decision Theoretic Troubleshooting".
It consists in a interactive application with an user interface, when it is represented a system with its components. For each component we have its probability of running, and all the system is represented by a Bayesian network.
The application help the user to generate a diagnostic for the reparation of the system finding the states with anomalies and his dependence and repercussion among the others components.
The entire application was developed in python, with the PyQt and gnuplot libraries for the user interface and the PyAgrum library for the representation of the Bayesian network.
Paris - France, January - March 2013
lunes, 1 de abril de 2013
miércoles, 13 de febrero de 2013
Ontologies Mining
As a
personal project I worked in the development of a system which search separates
articles from a web site. The system takes the most important words which describe
a concept amongst different writers and automatically the system builds an ontology (RDF graph) with all of the
concepts with the sentences and the articles where they were found.
For the system’s
development I used the python programming
language using for the selection of the most important words which describe
a concept, the Bag of words (BoW)
algorithm where I constructed a histogram with the words used in the
different articles and its repetition numbers. Each histogram element it was clustered using the k-means algorithm amongst “so repeated”,
“normally repeated”, and “not repeated”, filtering and only taking the words classed
as “normally repeated”.
Paris - France, February
2013
jueves, 31 de enero de 2013
Recommendation system
As an
academic project I worked in the development using the python programming
language of a recommendation system which has as an entry the preferences and
class of several users in a web site.
I used the naive
Bayes algorithm when we suppose all the variables independent, with the maximum
likelihood and the priori knowledge approaches to determinate the probabilities
of belonging for each class in such a way that the system could to predict the
class of a new user who doesn’t have all the preferences and furthermore to predict
the preferences in absence.
I coded as well
an approach using the tree-augmented naive model (TAN) algorithm building a Bayesian
network which we learned the mutual information between the variables to
predict the class which a user belongs.
Paris - France, January
2013
domingo, 30 de diciembre de 2012
System for the analysis of web traces and clustering using the k-means algorithm
As an
academic project I worked in the development of a system in the Java programming
language with the Swing library for the user interface, which has as an entry a
log document type “Combined log” where we take for each request the user id. We
used an interval of 30 minutes to set a session. It means that several request
with the same user in an interval between them lower than 30 minutes compose a
session.
For the
clustering of the different sessions I used the k-means algorithm with the
numbers of clusters and the kind of distance as parameters. For the different
kind of distances I coded the Euclidean distance, the cosine measure, and the
Jaccard distance for the calculation at the moment to compare the sessions.
So that I
clustered the sessions in different groups having common requests in such a way
that we could to determinate statistics such as: the sites with the lowest and highest concurrence,
predictions about links for the users, and relations between links.
viernes, 30 de noviembre de 2012
Approach to robotics using reinforcement learning
As an
academic project I coded 3 reinforcement learning algorithms to learn how to a
robot could to walk.
I used the V function
with the Bellman equation, the Q function with a reformulation of the Bellman
equation, and the Q learning algorithm with an approach E-greedy.
For the
implementation of the algorithms I used a reward vector with a punishment when
the robot goes down and goes back and with a reward when the robot goes
forward. Likewise I used a transition vector with the different possible robot actions
having false for the transitions which make the robot falls over.
Paris - France, November
2012
miércoles, 31 de octubre de 2012
Multi-agents video-game using algorithms in reinforcement learning
As a
personnel project I worked in the development of a video-game of about several
agents who search in a laboratory for different components with the aim of
create a nuclear bomb. The user player has to stop them to save the world.
For the
development of the video-game I used the programming language Java with the
swing library for the user interface and the JADE library for behavior
programming in multi-agents.
For the artificial
intelligence in agents I coded the MDP (Markov decision process) algorithm
which allows to each agent how to find the shorter trail to the nearer bomb component,
synchronizing and distributing the tasks for each agent using the Zeuthon
algorithm.
For the MDP
algorithm I used a reward’s vector with punishment for the position of the user
player and rewards for the positions of the bomb components and an action's vector
with the possible actions for the current agent.
Paris - France, October
2012
domingo, 30 de septiembre de 2012
Multi-agent simulation platform for modeling agent’s behaviors in organizations
As an academic
project I developed a multi-agent platform using netlogo script programming to simulate and modeling the effort and profit exerted by heterogeneous agents in an organization.
The platform
consists in a user interface with the parameters as follows:
-
-10
sets of agents, each on with a different behavior, we can choose how many
agents for each type of agent:
o
null
effort: this agent always exerts the same almost null effort
o
shrinking
effort: this agent halves the effort provided by its last partner
o
replicator:
this agent exerts the same effort its last partner exerted in the previous
interaction
o
rational:
this agent exerts the best reply for its last partner effort
o
profit
comparator: this agent compares its profit to its last partner's one; it increases
its effort if it gave a higher profit
o
high
effort: this agent always exerts the same high effort
o
average
rational: this agent exerts the best reply to the average effort of its
partners
o
winner
imitator: this agent starts with high effort but copies its partner's effort
when this one proves to yield a higher profit
o
effort
comparator: this agent compares its effort to its last partner's one; it
increases its effort if it is inferior to its partner's one and vice versa
o
averager:
it averages its effort with its last partner's effort
-
-A
noise percentage at the moment of the communication between the agents.
The system
reaches to find the Nash equilibrium in the society, in a way that each agent maximize
his effort without minimize his profit.
Paris - France, September
2012
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