For the
development of the video-game I used the programming language Java with the
swing library for the user interface and the JADE library for behavior
programming in multi-agents.
For the artificial
intelligence in agents I coded the MDP (Markov decision process) algorithm
which allows to each agent how to find the shorter trail to the nearer bomb component,
synchronizing and distributing the tasks for each agent using the Zeuthon
algorithm.
For the MDP
algorithm I used a reward’s vector with punishment for the position of the user
player and rewards for the positions of the bomb components and an action's vector
with the possible actions for the current agent.
Paris - France, October
2012
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